21+ Civ 6 Planting Woods. Planting woods in civ 6 has several benefits for players: Plus woods do not spawn on top of deserts to begin with.

Change planting woods action to something a worker begins for one charge (and can go do other stuff after), and takes 30 turns to mature into second growth woods. And woods can only be placed on empty grassland, plains or tundra tiles. Planting woods in civ 6 has several benefits for players:
My Understanding Is That The Carbon Level Is Compared To The Number Of Forest Tiles To Track How Quickly Climate Change Happens, So More Trees Slows Climate Change But It Won't Reverse Or.
Especially so if you add a lumber mill on top. So generally your river forests will turn. Remove a marsh and try to plant woods).
I Happened Upon This Trick In My Current Game, And Managed To Shove In Two More Parks And A Couple More.
Peace out returning the taken city back to the opponent. Change planting woods action to something a worker begins for one charge (and can go do other stuff after), and takes 30 turns to mature into second growth woods. Increased appeal of adjacent tiles, making them ideal for neighborhoods or tourist attractions.
You Get Lumbermill Tech Relatively Early In The Game, Which Is A +1 Production Improvement, And An Extra +1 Production On River Tiles.
Haven't tried it but i'm pretty sure you can't plant woods on a desert tile. The bounty of woods has been crucial in the survival of more than one tribe, providing timber, animals, and plants in such variety as to stagger the imagination. Pretty useful for all sorts of flat land tiles:
Planting Woods In Civ 6 Has Several Benefits For Players:
Woods that you plant don't give you production for chopping. But, if you or the previous owner(s). Declare war against the opposing civ.
Forest Adds +1 Production To Whatever Tile You Plant It On.
You need the conservation civic. Plus woods do not spawn on top of deserts to begin with. Both types of woods give +1 appeal to adjacent tiles.